The metaverse is defined as an interconnected network of 3D virtual worlds that encourages social connections. The take by futurism and science fiction is that the metaverse is an imaginary iteration of the Internet as a universal virtual world that is made immersive through AR and VR technologies.
The metaverse is not limited and comprises many overlaying layers, technologies indexes, places, and browsers. All of these aspects converge to create a new 3D space that offers real-life conditions. The metaverse holds immense promise for all sectors.
If we consider education in metaverse, the emergence of the metaverse classroom offers students myriad possibilities. It offers an inclusive, decentralized, and interactive space that learners can access via their digital avatars.
Here, we look at some extraordinary and non-conventional experiences that allow students to learn and enjoy via the metaverse.
Students can avail themselves of a profoundly interactive and immersive education. This is beyond what is possible in the four walls of a classroom. The metaverse can be a blessing for learners struggling with complex subjects like Maths or Science. Imagine viewing and manipulating 3D objects in your hands to understand their construct. Or consider entering the human body to understand the heart’s four chambers. The class can even take a trip to the Milky Way or visit any planet of their choice. They can partner with their friends and go on joint trips as well. And all this from the comfort of their class or home.
Isn’t this a fun way to explore and learn simultaneously?
Create, Learn and Consume Digital Art, Music, and Photography
We have already heard of live concerts being held in the metaverse. These have been attended by millions of fans from across the world. And no one has needed to travel to attend the live concert. The sense of immersion is complete in that the spectator feels that they are within that environment and not separate from it.
As the metaverse and 5G evolve, it will offer much to skills such as photography and music. It is expected to change how users create, share and consume these experiences. It is expected that photography will evolve so that it can embed senses and enable new perceptions beyond sight. Art and music are known to forge connections, and the shared experience makes it wholesome. Students can get together and create their digital art or music. They can even convert it into NFTs, so they own their creations. Peers from across the world can converge in the democratized virtual world.
What an excellent way for children to bond with other learners from across the world and overcome linguistic, cultural, and geographical limitations!!
Play to Learn
Kids love playing online games. No wonder gaming is a booming industry.
Gamified learning platforms harness the power of algorithms, machine learning, and gamification. When combined with the psychology of human interaction, this offers a solution to make the learning process fun and engaging. With the metaverse, gamification, education, and virtuality combine to create exciting outcomes. In the metaverse, players can build as well as play games. For example, users can play and build 3D games on the popular metaverse platform Sandbox. Friends can get together to play. The play-to-earn model is gaining traction, and kids, too, can use this feature to enhance their fun quotient.
Studies have shown the positive benefits of learning through gamification. It motivates to inculcate continuous learning for students of all ages and even adults.
Why Education in Metaverse is Trending
The metaverse classroom can offer an inclusive and educational experience. The 3D world can address the gaps in the current educational system through a more hands-on and experiential education system. Theories can be safely applied and experimented with in the metaverse. It accelerates learning and enables higher learning outcomes. The metaverse is also inclusive and can be helpful for neurodivergent learners who can benefit from the multi-sensory modes of instruction in the metaverse. The same goes for kids who are unwell or hospitalized for long periods. The metaverse offers an option for them to continue their education more holistically than traditional online learning.
Today’s kids need commensurate skill sets to navigate the worlds of tomorrow. The coming age is technological and knowledge drive. The current educational systems will change to meet the new demands. The metaverse is a platform that can combine fun and learning effectively to engage learners, which allows for better retention and learning outcomes.
Edverse is a unique and pioneering educational metaverse development company aiming to instil the joy of learning through technology for today’s students.
Also Read :- The Importance of Technology in Education